Brody Condon constructs situations to explore human experience and dissociative phenomena, often involving synthesis of role-playing and collective, participatory performance. Since 2002 his work has spanned digital gaming interventions to large-scale role-playing events.

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Roleplay & Workshops

See: Level Five, Prediction Error, or Procrustean Bed

Installation & video

See: Future Gestalt, Four Sessions, or Zeigarnik Effect

Research & publications

See: Circles of Focus and Daughters of Decayed Tradesmen

Game design & intervention

See: Velvet-Strike, Waco Seige, Associative Deck,

Selected Works Index

15 works, 2002–2026
2024

Procrustean Bed

A four day live role-playing game for 25 players set the bogland of Västra Götaland, Sweden.

A collaboration with Adam James, in partnership with the Borås Textile Museum and Skogen.

2012

Future Gestalt

A series of unscripted live role-playing sessions featuring modified Gestalt therapy, carnivorous plants, and a sentient polygonal sculpture.

Played at; Los Angeles County Museum of Art.
Supported by Getty Pacific Standard Time.

2021

Prediction Error

Neuronal role-playing for 10 players using a modified prediction processing model.

Played at; LUCA Brussels, Belgium, Blend and Bleed Symposium NTNU ARTEC AiR, Norway, School of the Art Institute Chicago, US HfK Bremen, Germany, Alphabet Project, Łódź, Poland.

2010 - 2016

Level Five

A series of large-scale live action role playing events investigating the ideological legacy of controversial 1970s self-actualization seminars.

Played at; 2016 Berlin Biennale, AND Festival Liverpool, San Jose Zero1 Biennial, Hammer Museum in Los Angeles.

2015

Zeigarnik Effect

Live role-playing sessions facilitated by a sentient sculptural ‘entity’ in a fictional world revolving around a cognitive phenomenon first observed by 20th century psychologist Bluma Zeigarnik.

A commission by Momentum 8: The Nordic Biennial of Contemporary Art.

2012

To Prove Her Zeal, One Woman Ate Mud

A 5 day live role-playing event set on a communal farm featuring elusive artificial intelligence embodied by an abstract sculpture.

A commission by The Aldrich Museum of Contemporary Art.

2008

Twentyfivefold Manifestation

Live role-playing games where players worshipped sculptural dieties at the Sonsbeek International public sculpture exhibition.

Commissioned for the Sonsbeek International public sculpture exhibition in the Netherlands.

2008 - 2009

Without Sun

A performance using a collection of found videos of individuals describing and experiencing the effects of a dissociative substance as choreography and script.

Screened and performed at MoMA, New York, The Portland Institute of Contemporary Art, Santa Barbara Contemporary Arts Forum, and Machine Project, Los Angeles.

2018

Response Priming

A series of social psychology experiment modifications based on Terror Management Theories in evolutionary psychology.

Commissioned for the ANTI-Athens Biennale 2018.

2014

Four Sessions

A series of documented game-like existential therapy sessions with Korean intangible cultural treasures.

Supported by the 2014 Anyang Public Arts Project.

2009

Case

A 6 hour reading of a modified version of Neuromancer by William Gibson, featuring moving sculptural props and accompanied by the Gamelan ensemble Dharma Swara.

Commissioned for Performa 09 - Futurism. Played at the New Museum of Contemporary Art, New York.

2010 - 2011

Lineup (after Trisha Brown)

A game of 3 rules for up to 20 players with poles.

Played at PS1/Moma, Bard CCS Hessel Museum, Los Angeles County Museum of Art, and Art Basel Miami.

2014 - 2021

Possession Tokens

Screen recordings of nudging high polygonal meshes in 3D software in response to recordings of historical possession, electric voice phenomena, and exorcism.

A non-fungible token series released at left.gallery.

2019 - Ongoing

Associative Deck

An expanding card deck that acts as a tool for workshopping, auto-narrative generation, social games, and as a private research aid.

Used in workshops at; LUCA Brussels, Belgium, Blend and Bleed Symposium NTNU ARTEC AiR, Norway, School of the Art Institute Chicago, HfK Bremen, Germany, Alphabet Project, Łódź, Poland.

About

Brody Condon (born 1974 Mexico) is an American artist facilitating and documenting game-like group encounters that experientially probe dissociative phenomena, critical psychology, and performance art history. The resulting immersive situations, video and objects are often made in collaboration with researchers, craftspeople, and public participants. Condon was previously a media arts professor at the University of California San Diego, and has presented artist lectures and workshops internationally at art departments and institutions such as MoMA, Columbia University, and the New School in New York, Baltic Centre for Contemporary Art, RCA London, and CCA Glasow in the UK, Yale School of Art, RCA Stockholm, Stedelijk Museum Amsterdam, and many others.

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