A view inside a rustic wooden cabin featuring a grey-hooded figure from behind holding an antler-shaped object. Further back, a person with long hair and worn clothing operates a large wooden wheel set upon an old trestle.
Procrustean Bed, 2024 — Video still.

About the work

Like a interplanar entity slowly emerging from the dismal bogs of Västra Götaland, players were invited to dissolve their self-narratives and merge into two enigmatic streams of collective consciousness.

Experience One: Secluded within the dim light of 18th century agricultural worker’s dwelling, dig into the claustrophobic embrace and domestic anxieties of an intimate cross-generational family preparing for the looming spectre of change. An embodied study of period craft production, their existence is punctuated by ritualistic preparations creating technology used to communicate with shadows from another plane.

Experience Two: Awaken in the boglands, submerged in a narrative that demands physicality and microbial intelligence. Here, via improvisational movement, you’re invited to activate a thousand layered years of decaying moss, while being magnetically pulled to a 18th century farmhouse miles away.

Procrustean Bed was a primarily non-verbal experience that focuses on material and somatic interactions to co-create a sphinx-like allegory that takes inspiration from intertwined regional narratives: the class struggle of Statare agricultural laborers, the mechanization of textile production, historical artefacts and biomes, folk magic, and interplanar travel.

Documentation

A person lies in a wooden trough on a wooden floor. The sun shines through the 18th century farmouse window. Another older man with white hair reaches out towards them with an ambigious gesture.
Video still
A conscious microbial entity crawls out a bog, pulled towards a 18th century farmhouse.
Video still
Close-up of a person braiding their dark hair with grey wool or flax tied to antlers or branches, held by an unseen second person
Video still
A person covered in moss and water emerging from a bog.
Video still
Two people in a dark room, one woman holding a candle and one man in suspenders attempt to calm a group of people writhing on the floor.
Video Still
Close-up of four people huddled together in a bog covered in moss.
Video still

Video documentation

Procrustean Bed, 2024 — Video sample, 02:57 mins.

Credits

Concept & design

  • Brody Condon — Artist & Game Designer
  • Adam James — Artist & Game Designer

Video documentation

  • Brody Condon and Adam James — Editing
  • Frans De Huhta and Tamara Seilman — Camera
  • Lukas Grundmann — Sound

Production

  • Nina Runa Essendrop — Interaction and run-time assistance
  • Alice MacKenzie, Stine Pettersson, Ina Dokmo — Movement consultants
  • Asher Hartman — Bog emergence consultant
  • Jeanette Schäring — Dye and fermentation consultant
  • Urban Nordlander — Psychodrama consultant
  • Karolina Staël — Production assist and catering

Support

  • Made in partnership with the Borås Museum, Textil Museet and Skogen.
  • Supported by the Lindholmen Experimental Media Grant and Kulturbryggan.

Players

  • Susan Sentler
  • Carina Erdmann
  • Jaako Stenros
  • Bea Xu
  • Don E Morris
  • Markus Bergstrom
  • Marlena von Wedel-Goeden
  • Elenor Månsson
  • Hamish MacPherson
  • Martin Jordö
  • Stella Dimitrakopoulo
  • Corinne Mazzoli
  • Lauren Barri Holstein
  • Roman Schramm
  • Dan Scott
  • Martin Ericsson
  • Nick Koppenhagen
  • Kaisa Kangas

Exhibition history

  • 2024 Procrustean Systems 1 — Workshop Public workshop at Skogen, Göteborg.
  • 2024 Procrustean Systems 2 — Workshop Public playtest at Dannike Bog, Västra Götaland.
  • 2024 Procrustean Systems 3 — Workshop Public workshop at Borås Museum.
  • 2024 Procrustean Bed — Performance Main larp and video production at Borås Museum.