Future Gestalt


5 players, 4 hours
Live role-playing game with modified existential therapy, present based language, carnivorous plants, polygonal sculpture, and psychosomatic debris
4K video, duration variable
Set in an antiquated version of the far future, Future Gestalt was series of live role-playing sessions facilitated by the artist. Tony Smith’s polygonal sculpture Smoke (1967) appeared to embody the immaterial presence of the encounter group leader. The players were interacted directly with the monumental sculpture, each with a distinct style of communication to the session, such as an operatic language of shrills, clicks, and whispers, or a synchronized choreography of movement and voice.

An experiential essay on the mid 20th century drive towards totalized and self regulating systems of communication and control found in the overlap between American minimalism, gestalt psychology, and cybernetics.

Supported by Getty Pacific Standard Time.

Smoke (1967) © Tony Smith Estate/Artists Rights Society NY.

Game Designer/Editor: Brody Condon
Players: Carmina Escobar, Kenka Hunter, Mecca Vazie Rodgers, Joe Seely, Jaqueline Wright
Psychotherapy Consultant: Dr. Tyler Waxman
Director of Photography: Jordan Levy
Costume Consultant: Feral Childe
Stitchers: Amy O’Malley, Jen Bruce, Lake Sharp
Focus: Jeremiah Pitman
Gaffer/Grip: Nicholas Franchot
Data Manager: Mark Evans
Audio Technician: Justin Asher

Installation Yerba Buena Center for the Arts