5 players, 4 hours
Live role-playing game with modified existential therapy, present based language, carnivorous plants, polygonal sculpture, and psychosomatic debris
4K video, duration variable
Set in an antiquated version of the far future, Future Gestalt was series of live role-playing sessions facilitated by the artist. Tony Smith’s polygonal sculpture Smoke (1967) appeared to embody the immaterial presence of the encounter group leader. The players were interacted directly with the monumental sculpture, each with a distinct style of communication to the session, such as an operatic language of shrills, clicks, and whispers, or a synchronized choreography of movement and voice.
An experiential essay on the mid 20th century drive towards totalized and self regulating systems of communication and control found
in the overlap between American minimalism, gestalt psychology, and cybernetics.