KarmaPhysics

2004-2006

Custom computer, real-time 3D

KarmaPhysics < Elvis pulls the viewer slowly through an infinite pink fog filled with floating, twitching bodies of Elvis Presley. The convulsions of the Elvii are controlled by the original game’s Karma Ragdoll real-time physics system – generally used to simulate the physical dynamics of game character death.

KarmaPhysics < RamDass confronts the viewer with multiple overlapping Ram Dass clones, head on fire and gesticulating wildly.

Installation Stedelijk Museum Amsterdam
Installation Pace Wildenstein Gallery